Friday, November 23, 2018

Moonlighter: Will

Will: the merchant-hero of a small town that has declined since the closure of dungeons that used to be a source of treasure and adventure. His curiosity has gotten him in more trouble than not, as is evident by the town's old man who continues to warn him against such dangerous escapades. He tends to his family's shop during the day while exploring dungeons at night.

As a character, Will encompasses the classic silent protagonist. At first, you would think this makes him rather bland, but I think it works to the game's advantage because it can be adapted in a variety of ways for the player. From the fighting mechanics (whether you are a slash-first-ask-questions-later swordsman or a cautious far-ranging archer) to the shop upkeep (ruthless salesman or logical businessman), you take the game at your own pace. It allows you to assume the character and approach of the protagonist (much like Link from Legend of Zelda).